Brain Freeze isn’t really a mill card, it’s generally just a combo payoff. There’s a good reason we hardly ever see it printed anymore. One of the most ridiculous keywords ever printed. Riddlekeeperĭying to a swarm of creatures is a common way for mill players to die in multiplayer situations, so having a card like Riddlekeeper that effectively punishes that by encouraging aggressive opponents to look elsewhere is particularly good. Maddening Cacophony avoids that by always having a strong outlet: eight cards for two mana. The biggest strike against cards that mill half a library is that they’re clunky and usually don’t have the best rate. Note that this only has the capacity to mill you, so it’s mostly used in conjunction with Narcomoeba, Dread Return, and Thassa's Oracle to win the game on the spot. Cephalid IllusionistĬephalid Illusionist is mostly used for nefarious purposes when combined with cards like Shuko or Nomads En-Kor. Being a card advantage engine with incidental mill while also being its own payoff make this a rather complete package. Less effective at milling your opponent than the other Jace, Jace, Wielder of Mysteries mostly sees play competitively as another version of Thassa's Oracle. It also made a couple appearances in Standard in rare situations where mill was used in a win condition in Izzet ( ) decks that drew cards with reckless abandon. Sphinx’s TutelageĪnother strong mill enchantment, Sphinx's Tutelage was one of my favorite win conditions in Magic Origins Limited.Įxceptionally strong against mono-color decks, this card is mostly just a better version of Jace's Erasure and Teferi's Tutelage. Punishing your opponents for doing nothing while fueling your own graveyard at the same time makes Dreamborn Muse one of my favorite mill cards, even though the 3/3 body is quite vulnerable. I love cards that encourage players to do more things rather than just sit back. It’s unlikely that Startled Awake gets cast more than once unless you’re in the long game, but the threat of recurring this card over and over makes it a potent option. Startled Awake / Persistent NightmareĪnother mill card that’s somewhat clunky but rewards you for incidentally milling yourself. Now you have an extra card at your disposal later on. Let’s say you incidentally mill yourself with Dreamborn Muse. Where Increasing Confusion shines is its flashback ability. There’s no shortage of ways to kill your opponent when you have the luxury of having excess of mana available. Increasing ConfusionĪs a 1-shot, paying X to mill X is somewhat unimpressive on rate. While the effect is secondary in black, no one really compares. Best Blue Mill Cardsīlue is traditionally the best at milling players. It’s been an official keyword since Core Set 2021, where players rejoiced when they didn’t have to explain to new players why this particular mechanic was named after a dinky card from Antiquities. While it’s now a keyworded ability, mill has been called mill ever since Millstone was printed. Some cards that mill might exile the cards instead of putting them into the graveyard, but the key point of any mill card is that it can be used either to facilitate graveyard strategies (by milling yourself) or to exhaust your opponent’s resources (by milling them). If a player can’t put enough cards into their graveyard this way, they stop after the last card has been put into the graveyard. When a card tells you (or target player) to mill, that player has to put as many cards as specified from the top of their library into their graveyard. Millstone | Illustration by Yeong Hao Han
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